1.2 Changelog

1.2 Changelog

Postby Arrows73 » Sun Oct 24, 2010 11:16 pm

Everybody mixes the SA:MP version and the Script version up, so from now on I'll change the script version names.

Changelog - WW3 Forest TDM 1.20
Main Updates
Select your spawn using the new spawn menu. This is the main update.
Medics can now spawn at any turf.
Medics now have a Warp Point which goes to a place near the nuclear base.
Added "Old Ruins" which replaces Creepy Moor. The turf is located near border river. [Mapped by faust!]
Moved the WEA Warp Point due to this new turf.
Added "Angel Pine", a new turf which replaces Megans Ranch.
Added "HeliNPC", a NPC which acts as a "Taxi-Bot" and flies around bases. The recording was done by Solidjgs.
Medics can now heal themselves.
The draw distance has been improved.
Added an advertisement detection (which leads to a kick).
You now can choose between three classes which have free weapons.
Use the new commands /pmdisable and /pmenable (or /disablepms and /enablepms) to stop annoying PMers.
You are now warned if you kill a medic, and you don't lose a kill.
The lags for a connecting player have been improved. The server lags less now if a player connects.
Implemented an "Idiot-Test", new players have to run down stairs into an arrow to check if they speak at least a bit english
If you enter a hydra, you will be told what to do to fire bombs.
If your hydra or hunter has 0 health, you can eject yourself by pressing SPACE.
New IRC Commands: !cmds to see the commands; !online to see the amount of players online
Admins can change the stuff Megan automatically says and the other dynamic messages using a command
Improved the performance drastically

Small Updates
The Nuclear gang now has a new skin
The radius of gas station has been increased (drastically)
Admins can close the casinos via an ingame cmd and dont have to use a filterscript
Fixed + Changed the Nuclear Vehicles
Fixed + Changed the ISR Vehicles
Added an IRC Log function
/adutyoff automatically disables /god and /godcar if it's activated
The fighting area colour has been changed to light red
Added /irckick to kick players from ingame
Admins level3+ may use /toggleirc now
Removed the free weapons due to the class selection
The pickups for licenses and spawn weapons now have a textlabel (helps newbies)
We now have 51 slots (The bot uses one)

Bugfixes
Fixed the evil rhinos
The ICBM smoke disappears after 30 seconds (or was it 1min? idk) and doesn't stay for 10 minutes. However, you can only fire an ICBM every 10 minutes.
You cannot give a player more than 1 Million $ bounty (prevents that the player is banned if he gets too much bounty)
You cannot give a player money if he has more than 2m$ on hand (dito)
A lot more... I can't remember to be honest
/sm and selectspawn has been added (same as /spawnmenu; but it calls the new spawn menu certainly)
/cmd has been added (same as /cmds)


Q: OMG This is much!
A: This isn't really that much. It's a big update but it mostly changes gameplay issues. Apart from the spawnmenu you will firstly not encounter a 'huge' change ;)


The new spawnmenu is a low-level update (it changes stuff which has a great impact on the core of the script.) Therefore, it may be buggy. I've seen a bug concerning medics who spawned at the nuclear base. Everything else seems to work fine.


If you see a bug, report it and you will be rewarded by 30 kills OR 15 heals OR 10 points (you may choose). I will be on IRC the whole day tomorrow and on tuesday. Just PM me!

This version does not include the new MF base.

Some testers complained that the free weapons 'suck'. I will open a poll tomorrow and all of you can post your opinion. Changing a few weapons of the classes is absolutely no problem and can be done in seconds.

The new version will be online tomorrow morning [in about 8 hours from now]

Have a nice evening


Headshot stuff will be in the next version. Dont be sad xD
Image

Image
User avatar
Arrows73
Director
 
Posts: 4647
Joined: Fri Apr 23, 2010 8:24 pm
Location: Switzerland / Austria

Re: 1.2 Changelog

Postby Arrows73 » Mon Oct 25, 2010 1:36 am

I decided to release it now.

1.20 is online.

Feel free to join, but... you have to pass the idiot test to play. Sorry but we only accept intelligent players ;)
Image

Image
User avatar
Arrows73
Director
 
Posts: 4647
Joined: Fri Apr 23, 2010 8:24 pm
Location: Switzerland / Austria

Re: 1.2 Changelog

Postby Arrows73 » Tue Oct 26, 2010 12:50 am

Update - Version 1.21
-> Fixed the USF Warp
-> Fixed a bug that players who were not in a gang and who had rank 0 spawned with the CJ skin at turfs
-> Fixed the flags finally, they can't be destroyed now
-> /lockcasinos and /unlockcasinos is now Level1336+
-> Added /dyns for Level3+
-> /setdyn is now Level3+
-> Fixed the logs
-> Fixed a bug where you received the standard player spawn weapons (katana etc.) as medic

This version is online already
Image

Image
User avatar
Arrows73
Director
 
Posts: 4647
Joined: Fri Apr 23, 2010 8:24 pm
Location: Switzerland / Austria

Re: 1.2 Changelog

Postby Arrows73 » Wed Oct 27, 2010 12:34 am

Update - Version 1.22
-> Fixed the ICBM bug
-> Fixed the /ravx - kills - TaxiBot - bug
-> Added Carbombs
-> Fixed a bug with the spawn weapons
-> Hopefully fixed the "Vehiclexxx was not deleted" - bug
-> Fixed a bug in the Skin selection
-> ADDED THE HEADSHOT SYSTEM!

Online


[Update]
-> Fixed a few things in /copyright
-> Improved and fixed the headshot

Online

[Update]
-> Fixed an important security issue
-> Changed the minimum headshot distance to 35

[Update]
-> Fixed heavy exploits with commands concerning VIPs
-> Fixed and completed the headshot system
-> VIPs can now use /bike
-> /ravx is now level5 and /rav level 4

Online
Image

Image
User avatar
Arrows73
Director
 
Posts: 4647
Joined: Fri Apr 23, 2010 8:24 pm
Location: Switzerland / Austria

Re: 1.2 Changelog

Postby Arrows73 » Tue Nov 02, 2010 7:55 am

Update - Version 1.23
-> Added the MF Base
-> Completely removed the connection lags
-> Fixed a heavy exploit that could have been used to take over turfs in a few seconds
-> Finally completely fixed the headshot stuff
-> Allowed the Medics access to all interiors but 1,6.7 and 4 (ammunations)
-> Added /houses and /reloadhouses
-> Added /reloadbot
-> The bot is now unkickable and unbannable
-> Temporarily removed /reloadrocket

Online

[Update]
-> Increased the maximum headshot radius to 310 (more than the maximal view distance) -> http://www.youtube.com/watch?v=spik1tqBWlM
-> Fixed the MF Spawn
-> Fixed the MF ammo reload point
-> Fixed the standard HS distance
-> Hopefully fixed that bug with the ghost and the sniper
-> Fixed an exploit which could have been used to spawn without logging in

Online
Image

Image
User avatar
Arrows73
Director
 
Posts: 4647
Joined: Fri Apr 23, 2010 8:24 pm
Location: Switzerland / Austria

Re: 1.2 Changelog

Postby Arrows73 » Thu Nov 04, 2010 12:31 am

[Update]

-> Fixed the MF spawnbug
-> Fixed a bug which occured if you used /bank while being in the Weapon Menu [thanks to Peanut]
-> Fixed a bug with the Idiot test which should make it possible to play for players with a very low performance
-> Added a command for level1 admins to disable / enable the idiot test for a player


Online
Image

Image
User avatar
Arrows73
Director
 
Posts: 4647
Joined: Fri Apr 23, 2010 8:24 pm
Location: Switzerland / Austria

Re: 1.2 Changelog

Postby Arrows73 » Fri Nov 05, 2010 7:05 am

[Update]

Changed the MF Spawn
Changed the YouFoundItPosition
Fixed /announce

[Update]

Added /lc (/licenses) for Lvl1+ admins
Fixed a bug where you were able to use /spawnmenu while you were in AFK mode
Image

Image
User avatar
Arrows73
Director
 
Posts: 4647
Joined: Fri Apr 23, 2010 8:24 pm
Location: Switzerland / Austria

Re: 1.2 Changelog

Postby Arrows73 » Mon Nov 15, 2010 7:19 pm

Update - Version 1.24

- Removed the Idiot Test
- Added Kix house
Image

Image
User avatar
Arrows73
Director
 
Posts: 4647
Joined: Fri Apr 23, 2010 8:24 pm
Location: Switzerland / Austria


Return to [WW3] News

Who is online

Users browsing this forum: No registered users and 1 guest

cron